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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I pirate what’s any good that I cannot find legally for streaming, as well as educational stuff that I want available should I and/or my family find ourselves without internet access.

    Sometimes I’ll go so far as to pirate things that I cannot find without ads(even with premiums*), but mostly if it’ll let me see the first few minutes before playing an ad, I just live with it.

    * The only reason I still have Amazon Prime is for the free shipping. I pay extra for no ads. I pay extra for HiDive. There appear to be things available on Prime with HiDive that aren’t available on just Prime or just HiDive. Magically, those shows(Ranma 1/2, for example) have ads. WTF?

    None of these companies have ethics. Why should you get hung-up in ethics for a victimless crime?




  • Its not “the Cloud” if its your own systems from top-to-bottom … More like Remote Play? … Seems Sony, Microsoft, and Valve all use that terminology for Streaming Gameplay from their consoles to another device.

    Streaming to another location than where your Server is setup is tricky, mostly due to latency and establishing a connection that doesn’t get throttled(or compromised) by the ISPs involved. Personally, when I tried to get into it, about 10 years ago, I didn’t have the budget for a GPU that could be persuaded to support it at all.

    Today, I’m more likely to keep such a server in my vehicle(on Battery/Solar), so its always just a local connection away, if I were to bother with the budget and hassle involved*. Around the house, I’ll just slap a new desktop together where I want to play games, or game on my laptop, and call it done.

    *Ideally, I could build this for less than my good laptop would cost to replace, and use something much closer to outright disposable to game outside of my car. In practice, I just bring my good laptop with me everywhere, risk be damned.










  • I think its less a question of the technical feasibility, and more of an issue that we, as users, don’t want more closed-source blobs in our kernels. Meanwhile, the publishers insist that they can’t open-source their anti-cheat code; Their idea being that if we know what’s in it, it will be easier to bypass.

    Basically, one distro or a few(at most) may get anti-cheat integrated one day(like, say, SteamOS), but it will likely never be in your standard Linux kernal.

    They could go the rought of kernel modules, I would think, but for whatever reason, we’re still having this conversation.