

But that is the best part of user software development.
Developing [a game] is pretty much free, so if you make any money out of it at all is just a bonus.
Most physical hobbies cost money where if you make some money from it it likely won’t even start breaking even, you are often 1-10k€ in the hole before you even start selling anything.


For some things.
For many things it isn’t. It is usable (I use it) but with a bunch of workarounds for anything embedded development-related since it needs specific vendor software with device access. I have had to use a variety of distrobox + app image solutions that are often a bit worse than a system that installs them as native apps.