How many people realistically only uses their desktop PC for gaming […].
The majority? Not everyone can or wants to afford 10 gaming gadgets just to play the same games on different devices.
what’s the benefit of using a “gaming” distro
There are some benefits. (I haven’t and don’t plan on watching the video, so I don’t know which they used.) CachyOS has some optimized kernels that help squeeze out more performance out of latency sensitive games. It is not earth-shattering, but there are measurable differences. One personal example was CS2. It ran fine on Fedora 42, but on Cachy there was noticeable less stutter when there was a lot of action.
I guess then we agree? Not many people can afford dedicate devices for just one use case, so a PC, in most instances will also be used for other use cases than gaming.
Thanks for the reasons for dedicated gaming distros, I wasn’t aware of those.
Far and away, business is the primary use case for PCs, education second, art and design art likely third, and gaming (while always growing) is still niche use case for PCs worldwide.
At best, gaming has over taken media consumption as a PC task but I think that has more to do with media becoming primarily, a mobile device activity in the last decade.
The majority? Not everyone can or wants to afford 10 gaming gadgets just to play the same games on different devices.
There are some benefits. (I haven’t and don’t plan on watching the video, so I don’t know which they used.) CachyOS has some optimized kernels that help squeeze out more performance out of latency sensitive games. It is not earth-shattering, but there are measurable differences. One personal example was CS2. It ran fine on Fedora 42, but on Cachy there was noticeable less stutter when there was a lot of action.
I guess then we agree? Not many people can afford dedicate devices for just one use case, so a PC, in most instances will also be used for other use cases than gaming.
Thanks for the reasons for dedicated gaming distros, I wasn’t aware of those.
TBF, I think the majority of “people who play games” play them on their phones these days, and PC gaming is not that big of a percentage.
Far and away, business is the primary use case for PCs, education second, art and design art likely third, and gaming (while always growing) is still niche use case for PCs worldwide.
At best, gaming has over taken media consumption as a PC task but I think that has more to do with media becoming primarily, a mobile device activity in the last decade.